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The APC and Buggy Of Death! [message #-971159] Thu, 09 May 2002 01:49 Go to next message
Anonymous
I found that when you place proximity mines on and around your APC/Buggy it will actually prevent some people from trying to steal your vehicle when you rush a building (granted you make it out alive to jump back in and ride off)...........
I tried it last night and it actually killed a guy when he tried to steal it........but the flipside is that if your APC/buggy is heavily damaged, the proximity mines will destroy your ride.......but thats a good thing, who wants to give the enemy a free vehivle?
The APC and Buggy Of Death! [message #-971158] Thu, 09 May 2002 03:13 Go to previous messageGo to next message
Anonymous
Ya, and while you are putting mines on your "Buggy of Death" back at the base the mines are dissappearing from the power plant entrance
The APC and Buggy Of Death! [message #-971157] Thu, 09 May 2002 03:28 Go to previous messageGo to next message
Anonymous
^^ yes
The APC and Buggy Of Death! [message #-971156] Thu, 09 May 2002 03:37 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by AzWhoopin:
Ya, and while you are putting mines on your "Buggy of Death" back at the base the mines are dissappearing from the power plant entrance


30 mines, five for my buggy of death. The ONLY time I do this is IF we are winning and we have more than enough infantry to keep any attackers at bay and its cool with the team........

The APC and Buggy Of Death! [message #-971155] Thu, 09 May 2002 03:41 Go to previous messageGo to next message
Anonymous
Maybe, maybe not. I usually place up to 26 mines so there's a few spares for such an attack.

Its a good plan though, I once saw a captured APC drive into our base, no one opened up until it was too late.

Also, some maps require alot of mines, but others such as Under do not. Plus having the APC might buy the attackers enough time to blow the OBL.

The APC and Buggy Of Death! [message #-971154] Thu, 09 May 2002 04:29 Go to previous messageGo to next message
Anonymous
I place an average of 23 mines.... well i did but now I dont bother placing even one because as I am placing mines in the best place 5 n00bs are putting as many mines around the AGT/Ob as they can
The APC and Buggy Of Death! [message #-971153] Thu, 09 May 2002 04:40 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by JunoReactor:
I found that when you place proximity mines on and around your APC/Buggy it will actually prevent some people from trying to steal your vehicle when you rush a building (granted you make it out alive to jump back in and ride off)...........
I tried it last night and it actually killed a guy when he tried to steal it........but the flipside is that if your APC/buggy is heavily damaged, the proximity mines will destroy your ride.......but thats a good thing, who wants to give the enemy a free vehivle?


It is always better to have a designated driver who stays in the vehicle.
Do not abandon a vehicle in the enemy base. The driver can provide cover and a diversion.
Too many of you N00BZ give up a vehicle due to a one moron rush or feild repair.
Always stay in your vehicles. Other wise you'll probably see my sniper drive away in it after shooting you in the head or not see my stealth run over you with it.
I really like the retards who give me Mammouth tanks.
Also please feel free to throw on as many c4 as you can so that your base is as vulnerable as possible.
The rumor about a 30 mine limit does not apply to the team I'm playing against.
Remember if you see me on your team we only get 30 c4, if I am not on your side you get 100+ I'm not sure why.
If you don't see my name on your team place as many c4 as possible in the dumbest places you can find.
Stack them up if you can make them 6 deep so that they work like a beacon
Put atleast 25 in one place so that you don't lose that one building. I'd reccomend the Barracks/HON those are the most important structures, Nobody neeed the power plant or Guard tower/Ob. The airstrip/weapons fact are highly over rated as well and the refinery is a joke You'll earn so much more money with the c4stack than that slow harvy could ever give you.

[ May 09, 2002: Message edited by: Frontrunner ]

[ May 09, 2002: Message edited by: Frontrunner ]

The APC and Buggy Of Death! [message #-971152] Thu, 09 May 2002 04:53 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Super Dan:
I place an average of 23 mines.... well i did but now I dont bother placing even one because as I am placing mines in the best place 5 n00bs are putting as many mines around the AGT/Ob as they can

Oh man, I know exactly what your talking about and it makes you wish Friendly Fire was enabled............

The APC and Buggy Of Death! [message #-971151] Thu, 09 May 2002 17:11 Go to previous messageGo to next message
Anonymous
i do that ONLY in an un laddered ame when u can foll around
The APC and Buggy Of Death! [message #-971150] Thu, 09 May 2002 17:23 Go to previous messageGo to next message
Anonymous
Frontrummer
quote:
I'd reccomend the Barracks/HON those are the most important structures, Nobody neeed the power plant or Guard tower/Ob. The airstrip/weapons fact are highly over rated as well and the refinery is a joke.

I take it from you irony that you don’t think that the Hand of Nod/Barracks is the most important structure. Right?
If not. Newer mind.

Well I actually think those structures are the most important. Not meant as you should put all your mines there, but as a big deal if you loos it.
Without the higher personnel classes you cant do much against a flame rush.
There will be no (personnel) stealth nukes.
No sniper possibility, which makes a difference, when taking out those pesky engis(teamwork required on other team).
And don’t forget the missing proxy’s from tech/hot.

The APC and Buggy Of Death! [message #-971149] Thu, 09 May 2002 06:01 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Frontrunner:
Quote:

Originally posted by JunoReactor:
I found that when you place proximity mines on and around your APC/Buggy it will actually prevent some people from trying to steal your vehicle when you rush a building (granted you make it out alive to jump back in and ride off)...........
I tried it last night and it actually killed a guy when he tried to steal it........but the flipside is that if your APC/buggy is heavily damaged, the proximity mines will destroy your ride.......but thats a good thing, who wants to give the enemy a free vehivle?

It is always better to have a designated driver who stays in the vehicle.
Do not abandon a vehicle in the enemy base. The driver can provide cover and a diversion.
Too many of you N00BZ give up a vehicle due to a one moron rush or feild repair.
Always stay in your vehicles. Other wise you'll probably see my sniper drive away in it after shooting you in the head or not see my stealth run over you with it.
I really like the retards who give me Mammouth tanks.
Also please feel free to throw on as many c4 as you can so that your base is as vulnerable as possible.
The rumor about a 30 mine limit does not apply to the team I'm playing against.
Remember if you see me on your team we only get 30 c4, if I am not on your side you get 100+ I'm not sure why.
If you don't see my name on your team place as many c4 as possible in the dumbest places you can find.
Stack them up if you can make them 6 deep so that they work like a beacon
Put atleast 25 in one place so that you don't lose that one building. I'd reccomend the Barracks/HON those are the most important structures, Nobody neeed the power plant or Guard tower/Ob. The airstrip/weapons fact are highly over rated as well and the refinery is a joke You'll earn so much more money with the c4stack than that slow harvy could ever give you.

[ May 09, 2002: Message edited by: Frontrunner ]

[ May 09, 2002: Message edited by: Frontrunner ][/QB]

Are you kidding? You cannot not win with JUST the Hand/Barracks. Yes it is very important to keep your Hand/Barracks but it's kind oh hard to do an infatry rush against a AGT. Also the refinery brings in alot more cash then you think.. every minute you get 200 and then the harvester also brings in 300 it only takes hte harvester a long tine on the map "city". AND the Power Plant is the ost important struture, wihtout it your base defenses are gone AND everything cost double. a mere Officer would cost 350C. While a Raveshaw would cost 2000 or even the tech/hot cost 700 with out PP.
I think I've said enough so I'll shutup.

The APC and Buggy Of Death! [message #-971148] Thu, 09 May 2002 07:02 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Rivendall:
Are you kidding? You cannot not win with JUST the Hand/Barracks. Yes it is very important to keep your Hand/Barracks but it's kind oh hard to do an infatry rush against a AGT. Also the refinery brings in alot more cash then you think.. every minute you get 200 and then the harvester also brings in 300 it only takes hte harvester a long tine on the map "city". AND the Power Plant is the ost important struture, wihtout it your base defenses are gone AND everything cost double. a mere Officer would cost 350C. While a Raveshaw would cost 2000 or even the tech/hot cost 700 with out PP.
I think I've said enough so I'll shutup.

First off, n00b calling is uncool


I don't do this in laddered games! I've done it ONCE and that was last night........when your on the GS network its cool to experiment..............

The APC and Buggy Of Death! [message #-971147] Thu, 09 May 2002 07:27 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Frontrunner:

It is always better to have a designated driver who stays in the vehicle.
Do not abandon a vehicle in the enemy base. The driver can provide cover and a diversion.
Too many of you N00BZ give up a vehicle due to a one moron rush or feild repair.


LOL! Stopping 1 man APC rushes is common place almost every game. But this had to be the stupidest rush I've ever seen: one time some guy tried to flame rush our AGT but got out of the flame tank to C4 the MCT. I laughed as I took his tank and killed him - the AGT lived since he was a soldier. The Nod base fell real quick after that.

quote:

Also please feel free to throw on as many
c4 as you can so that your base is as vulnerable as possible.
The rumor about a 30 mine limit does not apply to the team I'm playing against.
Remember if you see me on your team we only get 30 c4, if I am not on your side you get 100+ I'm not sure why.
If you don't see my name on your team place as many c4 as possible in the dumbest places you can find.
Stack them up if you can make them 6 deep so that they work like a beacon
Put atleast 25 in one place so that you don't lose that one building. I'd reccomend the Barracks/HON those are the most important structures, Nobody neeed the power plant or Guard tower/Ob. The airstrip/weapons fact are highly over rated as well and the refinery is a joke You'll earn so much more money with the c4stack than that slow harvy could ever give you.

ROFL!

[ May 09, 2002: Message edited by: StuntCorpse ]

The APC and Buggy Of Death! [message #-971146] Thu, 09 May 2002 15:41 Go to previous messageGo to next message
Anonymous
Finally somebody that got the joke.

My origional post was for N00BZ <~anybody who took that all serious like the people who were *****ing was just showing their Noobness

The APC and Buggy Of Death! [message #-971145] Fri, 10 May 2002 05:44 Go to previous messageGo to next message
Anonymous
That was a joke....
The APC and Buggy Of Death! [message #-971144] Thu, 09 May 2002 18:35 Go to previous messageGo to next message
Anonymous
The sad thing is that I've seen all of these things way to often. the only time you should try one man in an apc is if your going for squishes or straight out gun kills. Too often I get a free vehicle because some N00b drops it off for me then trips over my c4 and dies. It really sucks that most of the time some of the N00BZ on my own team manage to blow up the free ride Before i get to it. "duh I killed an empty vehicle" (if you are in a tank just ram it away from the building and then guard it until someone on your team takes it over)Damage it to the point of near destruction to prevent an escape just PLEASE don't blow it up)you get like no points and rob me or someone else of a vehicle. Also don't you love when the enemy buys a batch of vehicles and doesn't occupy them Nothing like trading a humvee for a free flamer or stealth, or a 300 credit nod buggy for a medium tank, Too bad they don't just buy some extras Mammouths.(always destroy your old vehicle do not leave them a trade in) It must be the cost.
I'm not even scratching the surface of the N00Bness I've seen. I like it when I make it back to our base and have to listen to 10 people spamming "Destroy that vehicle"(me)as I drive right by the Guard tower/obilisk which doesn't fire on me. Those people rate almost as high on my list as the "building needs repair" Retards who are clear across the map and have no clue that there are people in our base repairing. So I guess maybe the moron c4 wasters are just a small part of a much N Ber problem. I guess maybe we need to come up with a N Bness rating system and a way to classify the differant types of N BZ
The APC and Buggy Of Death! [message #-971143] Fri, 10 May 2002 19:57 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Frontrunner:
It is always better to have a designated driver who stays in the vehicle.

You're kidding. That is called a waste of man-power. If you can't find a better use for that "designated driver", then you're hopeless. For example, if you are buggy rushing with engies, why don't have the driver c4 the building, also?

The APC and Buggy Of Death! [message #-971142] Sat, 11 May 2002 09:58 Go to previous messageGo to next message
Anonymous
Yeah, although mining a vehicle may sound like a good idea, it is a waste of mines. Another mining idea that might sound good is those Tech/Hotwire mine attack. They will run in, toss a mine, and back off. Although that's kewl... it's also a waste when there are also others trying to protect certain structures with mines. Sometimes, those Tech/Hotwire players don't aim well with those mines so you have a bunch of mines all over the place and in bad places. Sometimes, I'll be mining entrances of certain structures and a few minutes later, they're gone! When I approach a couple remaining ones, they disappear before my eyes! Jeez... someone is wasting mines out there!
The APC and Buggy Of Death! [message #-971141] Sat, 11 May 2002 12:23 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by eae:
You're kidding. That is called a waste of man-power. If you can't find a better use for that "designated driver", then you're hopeless. For example, if you are buggy rushing with engies, why don't have the driver c4 the building, also?

Thats not a good idea - first off you lose the vehicle. Second off, if you are playing a semi-decent team your C4 will be disarmed and third providing cover is really effective. If you have a hotwire tagging along in any tank, you can buy enough time for the hotwire to take out a building. (I know this from experience).

The APC and Buggy Of Death! [message #-971140] Sat, 11 May 2002 19:20 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by WRAITH:
Thats not a good idea - first off you lose the vehicle. Second off, if you are playing a semi-decent team your C4 will be disarmed and third providing cover is really effective. If you have a hotwire tagging along in any tank, you can buy enough time for the hotwire to take out a building. (I know this from experience).

Firstly, more c4 = harder to disarm. Secondly, people from the other team will often be stupid enough to steal the vehicle first and not come see whose inside building. Finally, two Hotwires throwing mines and pistolling can much easier take down the repairing engie than the Hotwire alone.

The APC and Buggy Of Death! [message #-971139] Tue, 21 May 2002 13:11 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Frontrunner:
It is always better to have a designated driver who stays in the vehicle.
Do not abandon a vehicle in the enemy base. The driver can provide cover and a diversion.
Too many of you N00BZ give up a vehicle due to a one moron rush or feild repair.
Always stay in your vehicles. Other wise you'll probably see my sniper drive away in it after shooting you in the head or not see my stealth run over you with it.
I really like the retards who give me Mammouth tanks.
Also please feel free to throw on as many c4 as you can so that your base is as vulnerable as possible.
The rumor about a 30 mine limit does not apply to the team I'm playing against.
Remember if you see me on your team we only get 30 c4, if I am not on your side you get 100+ I'm not sure why.
If you don't see my name on your team place as many c4 as possible in the dumbest places you can find.
Stack them up if you can make them 6 deep so that they work like a beacon
Put atleast 25 in one place so that you don't lose that one building. I'd reccomend the Barracks/HON those are the most important structures, Nobody neeed the power plant or Guard tower/Ob. The airstrip/weapons fact are highly over rated as well and the refinery is a joke You'll earn so much more money with the c4stack than that slow harvy could ever give you.

[ May 09, 2002: Message edited by: Frontrunner ]

[ May 09, 2002: Message edited by: Frontrunner ][/QB]


After editing your post twice, you still don't know how to spell.

The APC and Buggy Of Death! [message #-971138] Wed, 22 May 2002 05:39 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by ThunderChicken:
After editing your post twice, you still don't know how to spell.

Unlike some people I'm not **** retentive about spelling and could care less what you think.

The APC and Buggy Of Death! [message #-971137] Wed, 22 May 2002 05:41 Go to previous messageGo to next message
Anonymous
Also you have the word? "wantch" In your signature. I'm sure websters would love you for that!
The APC and Buggy Of Death! [message #-971136] Wed, 22 May 2002 06:20 Go to previous messageGo to next message
Anonymous
While I don't condone putting proxy mines on any vehicle for ANY reason, I think conservative useage of REMOTE c4 on rush vehicles (preferable buggy or humvee) can be legitamate. It only takes two, which is not a huge drain on the base defenses, and it WILL prevent the vehicle from ending up in enemey hands...provided you live long enough to detonate your remote c4. This works especially well on the fools who just steal the vehicle sitting behind their power plant instead of investigating. As soon as your c4 blows the plant, their ride is demolished. A rude awakening for sure.
The APC and Buggy Of Death! [message #-971135] Wed, 22 May 2002 06:31 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by eae:
Firstly, more c4 = harder to disarm. Secondly, people from the other team will often be stupid enough to steal the vehicle first and not come see whose inside building. Finally, two Hotwires throwing mines and pistolling can much easier take down the repairing engie than the Hotwire alone.

Firstly, the Buggy or Humvee can block off the entrance.
Secondly, the humvee or buggy can sometimes get in the building a do damage (I seen it happen).
Thirdly, a good infiltration team dieks out the opposition (i.e. stopping for a teeny bit behind the refinery, and moving on to the PP, and blowing up the PP)
Fourthly, the driver can give the tech a ride home, while killing a few peeps.
Fifthly(spelling?), if the driver is in a tank, he can distract the enemy by shooting a nearby building(not the building that is about to be blown up by ur engy's C4)
Sixthly, he can alert the engy inside of any enemy personnel coming to investigate the situation.

ENOUGH REASONS?? When the hotwire or tech is inside, it pays to have a vehicle nearby. This combo (call it what u want) works like 4 times as well as the "ditch the vehicle and get creamed by it after they steal it" strategy.

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