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Don't touch that vehicle [message #-969367] |
Sat, 01 June 2002 11:34 |
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If you are too far away to save the building. I'll go for the vehicle and keep them from going for another building. Also I witnessed a Mobius jump out of a Mammouth and run in after 2 techs the other night only to die. Then the building died(power plant). I was running to get in the Mammy before they (NOD) did but I was just too far away. Then the tech with his shiny new Mammy blew up the APC and almost took out the refinery. Before a couple of us stopped him cold. Never,NEVER give up a Mammy. Unless the last building is about to fall.
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Don't touch that vehicle [message #-969366] |
Sat, 01 June 2002 11:51 |
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quote: Originally posted by Frontrunner: If you are too far away to save the building. I'll go for the vehicle and keep them from going for another building. Also I witnessed a Mobius jump out of a Mammouth and run in after 2 techs the other night only to die. Then the building died(power plant). I was running to get in the Mammy before they (NOD) did but I was just too far away. Then the tech with his shiny new Mammy blew up the APC and almost took out the refinery. Before a couple of us stopped him cold. Never,NEVER give up a Mammy. Unless the last building is about to fall.
Idiot: [ June 1, 2002: Message edited by: aircraftkiller2001 ]
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Don't touch that vehicle [message #-969365] |
Sun, 02 June 2002 08:45 |
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quote: Originally posted by Demolition man: Idiot: [ June 1, 2002: Message edited by: aircraftkiller2001 ]
Just what we need another moron! NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD NOD
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Don't touch that vehicle [message #-969363] |
Sun, 02 June 2002 13:42 |
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What I normally do in this situation is hop in their vehicle and back it up some. That way they at least can't get back in it and head to another building. Then I go in after them. It's amazing what people do and don't do these days. I was just in a gamer where 20 minutes into it I noticed that our base was still not mined at all. Thankfully the enemy didn't try APC rushes until we had better defense. I guess I'll go back to taking care of the initial mining, since too many often people don't seem to understand the importance.
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Don't touch that vehicle [message #-969362] |
Sun, 02 June 2002 23:01 |
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Hey there. For n00bless games, go to The WOLF Page and register. You will need gamespy. In doing so, you will become a better team player, increase your personal skills, develop a better sex life, loose weight, AND finally get rid of that disgusting Acne. WOLF OWNS J00!
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Don't touch that vehicle [message #-969361] |
Mon, 03 June 2002 01:02 |
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quote: Originally posted by supertech: So I just quit the game. Unbelievable how stupid some people are.
hmmmmm not everyone is. Quiting seems to be a dumb thing to do. [ June 03, 2002: Message edited by: TheMadPhoenix ]
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Don't touch that vehicle [message #-969356] |
Mon, 03 June 2002 08:19 |
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My favorite is to grab the vehicle, kill the enemy, then park it at the back of our base, thereby decreasing by one the max # of vehicles the other side can have. Got 5 stolen in one game once. Hee Hee - sure slows down a mammy/flamer rush when they can only get 2!
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Don't touch that vehicle [message #-969353] |
Tue, 04 June 2002 11:52 |
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well it depends. If there are a lot of people around centering on the location, and I am a unit not made for close quarter combat against mines and remote C4 being thrown at me, I will take their vehicle, drive off, ditch it away from their building and try and help. Too many times I have only gotten to the building to only be blown up by mines or been run over by one of the people getting back in their vehicle just to run over anyone trying to get in the door. It depends on the situation. You wouldn't send a sniper in for close combat against mines and remote C4, instead it would be better to let others take care of the situation and keep the vehicle out of the hands of any returning Hotwires.
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Don't touch that vehicle [message #-969352] |
Tue, 04 June 2002 23:54 |
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Here's what you do: Throw timed C4 on the vehicle, THEN go in and help. Remember, its a freindly building, so you can run to a PT and hit 5 for a refill.
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Don't touch that vehicle [message #-969351] |
Wed, 05 June 2002 04:33 |
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but if you blow up the vehicle, GDI can just make another. If you keep that vehicle alive and in your base, GDI is one vehicle short and Nod has a one vehicle advantage, at least I heard it works that way.
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Don't touch that vehicle [message #-969349] |
Wed, 05 June 2002 11:16 |
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from what I understand, it is based on the side the vehicle belongs to (model type). 7 vehicles from each side plus the Harvester. That means 7 of any GDI vehicles and 1 harvester, or 8 GDI vehicles if the harvester is destroyed (refinery destroyed).
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Don't touch that vehicle [message #-969348] |
Wed, 05 June 2002 20:31 |
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I understood that you could make an extra vehicle by someone on your side jumping out temporarily and making the vehicle neutral. The last post seems to contradict this. Can someone test this out? Thanks [ June 06, 2002: Message edited by: oleum ]
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