Tunnel Nukes (Field Mix) [message #-968005] |
Fri, 05 July 2002 18:33   |
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i hate that tactic its so bloddy lame.. and why bother when a single hotwire can destroy the nod ref or oby easily. as for nod doing it.. you may aswell just nuke something decent like the AGT or the barracks or the ref in 1 nuke..
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Tunnel Nukes (Field Mix) [message #-967996] |
Tue, 16 July 2002 22:31  |
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Some people call this cheating. To me it isn't though. Hah, this reminds me of a game this week. GDI wasted about 25 beacons cause they kept timing lousy. Every time 5 beacons in even more seconds, suckers. We later blew their refinery. They blew their savings first .
I almost couldn't stop spamming: ION LION ZION!!! (not a big Bob Marley fan though, but what a helluva occasion)
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