Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » Harvester tactic
Harvester tactic [message #-967216] Mon, 22 July 2002 04:03 Go to next message
Anonymous
Is it possible to kidnap an enemy harvester? By that I mean get some vehicles and push it towards your own base, assuming there are no base defenses to kill the enemy harvy. Is it possible or does the harvy have to much horsepower vs several tanks. If you can block the harvy somewhere without killing it, the enemy will get no credits and they won't get a new harvy if the old one is still alive. As long as you can keep the n00bs from blowing it up. Even if you can pin the harvy and keep it from returning to base it would work. If so, Field or Under would be good maps to try it on. Good strategy or waste of time?
Harvester tactic [message #-967215] Mon, 22 July 2002 04:08 Go to previous messageGo to next message
Anonymous
Waste of time. If you have base defenses, count the tactic out. If the enemy has any intelligence at all, they will kill you and your tank immediately. It would take forever to push that thing all the way to your base only to see that it drives back to the tiberium and gets right back on course. If you block their harvy, they still get 2 credits per second anyway. Just go kill their refinery if you want them to be poor.
Harvester tactic [message #-967214] Mon, 22 July 2002 04:33 Go to previous messageGo to next message
Anonymous
C4 remember the harvy roadblock on City. Its just too strong. [Wink]
Harvester tactic [message #-967213] Mon, 22 July 2002 17:03 Go to previous messageGo to next message
Anonymous
Hmmm, interesting, I didn't realize they got credits even when the harvester is blocked or stopped. Oh well, just seeing if it would work. I guess not. Thanks for the replies.

[ July 22, 2002, 12:04: Message edited by: JeffLee67 ]
Harvester tactic [message #-967212] Mon, 22 July 2002 07:47 Go to previous messageGo to next message
Anonymous
That was an excellent suggestion for a tactic. Just because it doesn't work doesn't mean he shouldn't get mondo points for creativity!

kudos to you!
Harvester tactic [message #-967211] Mon, 22 July 2002 10:43 Go to previous messageGo to next message
Anonymous
It is creative thinking like that that keeps this game fun and interesting to play. Good job.
Harvester tactic [message #-967210] Tue, 23 July 2002 02:09 Go to previous messageGo to next message
Anonymous
I've always wondered why people want to blow up enemy harvesters as soon as they come out of their base just to have another one come out soon after [Confused] . The only reason I can think of is points, but it seems (to me anyway) more logical to wear it down to almost dead then work on structures or other vehicles (while it's gathering tiberium) and finish it off with one or two shots as its returning to base. As long as it's not reaching the refinery the enemy does'nt have as much funding to buy tanks and better units and this way you can concentrate on taking out their base instead of a harvester every miniute. Maybe this has been brought up before, but I've never seen it. Anyone else agree/disagree?
Harvester tactic [message #-967209] Tue, 23 July 2002 02:12 Go to previous messageGo to next message
Anonymous
Because the harvestor tends to get in your way at the worst possible times.
Harvester tactic [message #-967208] Tue, 23 July 2002 17:19 Go to previous messageGo to next message
Anonymous
what you do is you push it to your base and put remte c4s on it and let it go, then when it goes to the enemy base to unload, blow them up while it is unloading. i did that befor, usally doesnt take out the ref through. its a waste of time anyways.
Harvester tactic [message #-967207] Tue, 23 July 2002 06:10 Go to previous messageGo to next message
Anonymous
I remember once as GDI on Field the harvester got knocked off track by one of our Mamnoths in the base, and ran into the pole by the side of the AGT. It got stuck behind there and it took quite a bit of effort to knock it back using a medium tank. The problem was that it needed to be nudged FROM the AGT side, and there isn't really room to get at it.

So in principle, diverting the enemy harvester shoule work, if you can find something to run it into.
Harvester tactic [message #-967206] Tue, 23 July 2002 08:29 Go to previous messageGo to next message
Anonymous
So the tactic may be valid. I once I saw a harvester stuck on a rock in a tiberium field. This was in a LAN game on Field and it was my GDI harvester. I had to ram it off the rock so it would continue. Although, on some MODs I've noticed the harvester get stuck on walls and buildings but I figure that is usually due to the map designer missing something.
Harvester tactic [message #-967205] Wed, 24 July 2002 05:41 Go to previous messageGo to next message
Anonymous
The blocking tactic is valid if you can get is wedged good in between tanks and/or pillars. They will not get the big dumps of credits, but they will still get 2 credits per second (1 per second if the power plant is down). Another little-known fact is that if the WF/Airstrip is down, they can't get new harvesters. If Ref still stands, they still get the 2 or 1 per second but no more dumps after last harv is killed. [Smile]
Harvester tactic [message #-967204] Wed, 24 July 2002 05:55 Go to previous message
Anonymous
Krazyfoxx, one of the problems, with not blowing up the harvester as it comes out, is that on the way back in the harvester can block you. Stinks when you try to retreat but can't, curse your teamates for blocking you, then turn around as your tank blows and see their harvester. [Big Grin]

Another possibility is that when the harvester is returning to their base you may have had to retreat or you may have to choose between the final shot on the harvester or a final shot at a enemy tank that is about to blow up a teamates tank.
Of course, the above is assuming that the firepower would not be best diverted elsewhere to begin with.

[ July 24, 2002, 12:22: Message edited by: Jeg ]
Previous Topic: New Gaming Site!!!
Next Topic: Havester Tactic part 2, protection
Goto Forum:
  


Current Time: Wed Feb 19 13:02:04 MST 2025

Total time taken to generate the page: 0.01364 seconds