Fair play? [message #-965807] |
Sun, 15 September 2002 12:10 |
|
Thats how I feel about it Dogg. I've played as both sides on all those maps and when I'm on the other side I have to adjust my strategy to fight that advantage. It adds another level to the game, not everything is even and it is skill and team work that can over come any advantage the enemy has.
|
|
|
|
Fair play? [message #-965805] |
Sun, 15 September 2002 15:09 |
|
A good team or just a few good team members. With all the lack of team work it seems any team work will wipe out the enemy.
|
|
|
Fair play? [message #-965804] |
Tue, 17 September 2002 17:06 |
|
quote: Originally posted by Dogg: What is it when you cross the first piece of water and shoot at the shadow looking tower of the Ref on islands, but because of unlimited missle range you tag the ref for damage???
-By your own account, you would not be in your base. The MRLs exploit is firing from your own base, where you are safe and unfair.
quote: What is it when you shoot the Refinery in Hourglass from behind the hill???
-Infantry and vehicles alike can hit those vehicles by travelling the same distance up the hill. you are not sitting in your base are you?
quote: What is it when you shoot the strip in complex???
-Your list of counter-examples actually works against you and makes my point for me. All three of these examples are vehicles leaving the base and moving forward to attack. If you are not in your base, then you open yourself up to counter-attack and then we have the game going. when you park in the back of your base in ISLANDS and put duct tape on your mouse, destroy the hand, and get mvp-c'mon. Who can defend that? really.
|
|
|