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56kers [message #-965643] Thu, 12 September 2002 08:01 Go to next message
Anonymous
for all u ppl out there saying that lag comes from 56kers, ur wrong!!!!!!!!!!.every game i play i always here ppl saying som1 is a 56ker get out well i am sick of it [Mad] [Mad] [Mad] . u ppl should know if u r good but its getting really anoying. So stop it now!!!!!!!!!!!!!! [Big Grin] [Big Grin]
56kers [message #-965642] Thu, 12 September 2002 08:15 Go to previous messageGo to next message
Anonymous
Quite frankly the lower rate of information transfer in a 56k modem doesn't allow the host to get info to, or receive info from the client computer. It only makes sense that it could only be as fast as it's slowest member in this manner. i have found that if a 56k'er is in a low member game, it isn't so bad. I would guess that's because the rate of transfer is lower due to lower number of packets being sent and received.

Am I offbase here IT people?
56kers [message #-965641] Thu, 12 September 2002 08:39 Go to previous messageGo to next message
Anonymous
no ur wrong its simply that the host cant support that many ppl and when it start to "gameplay pend" and what that does it frees up space so it wont lag anymore.
56kers [message #-965640] Thu, 12 September 2002 08:44 Go to previous messageGo to next message
Anonymous
I mean when the host is a cable and the client is a 56k'er. Sorry, I should have clarified.
56kers [message #-965639] Thu, 12 September 2002 09:05 Go to previous messageGo to next message
Anonymous
I usta be a 56ker....untill 5 o clock today when I got cable woo woo its great....but its true.....56kers DO NOT mess up the game that bad.....
56kers [message #-965638] Thu, 12 September 2002 09:22 Go to previous messageGo to next message
Anonymous
I'll save Blazer's fingers and just cut/paste his explanation here:

------------------------------------------
Renegade is coded so that each client gets a dedicated slice of the bandwidth. You can even set the value in the config file. What the client does with that bandwidth, the server could care less about. Fast link? Then everything appears smooth and your game is enjoyable. Slow modem and the allocated slice is too much? Then for you the game will lag since you are out of sync. The server doesnt care that you are lagging...it just keeps sending you the data. To the server and everyone else in the game, you aren't moving at all. To you, nobody else is moving or you are seemingly teleporting around. So then you complain and say "laaaaaagggg"...meanwhile everyone else is wondering what your problem is. They see you standing still so they snipe you. But to you the game was on hold while you ran into the refinery, and you then say "OMG how did you snipe me I was inside the building you must be cheating".

Kicking the lagging player will have NO effect except to relieve everyone of their *****ing.

Again, in other games where bandwidth equalization takes place, kicking the laggy player will help everyone. NOT RENEGADE. Its just a fact that the engine is coded differently, and no amount of Certs or namecalling can change that. The only downside to this netcode is that alot of bandwidth is wasted, which makes the FDS require a huge amount of upstream in comparison to other games. I think its worth it though to get rid of the whole LBP/HPB issue.
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56kers [message #-965637] Thu, 12 September 2002 10:33 Go to previous messageGo to next message
Anonymous
Tell Blazer it's LPB and nod LBP [Razz]
56kers [message #-965636] Thu, 12 September 2002 10:53 Go to previous messageGo to next message
Anonymous
kirby, it doesnt cause lag but you are much harder to hit than other snipers. unless im host [Razz] thens its easy cause of the smootness. but good snipers still shouldnt have much trouble
56kers [message #-965635] Thu, 12 September 2002 12:19 Go to previous messageGo to next message
Anonymous
If the problem is 56kers, than there wouldn't be any. Think about it. Some servers lag, and some don't. I use a 56k, and I only have problems some of the time. I've played a few games where I haven't recieved any lag at all.

Now correct me if I'm wrong, but if it's all 56kers fault, than none of them would be on because it sucks playing w/ lag.
56kers [message #-965634] Thu, 12 September 2002 23:06 Go to previous messageGo to next message
Anonymous
i'm 56k too, but i can play 32 player games (not often but sometimes i can)smooth wich means that that my modem is able to get info of 32 players. i think the problem with for example 4 players servers which lag is that they have a very low upstream. sometimes i ask in a laggy game what their connection is and they say adsl. but they forget that with many providers your upstream is 1/4 of your downstream and upstream is when you are a host very important because you have to recieve all info of 4 players(downstream) but you also have to send it to all 4 players(upstream)
56kers [message #-965633] Fri, 13 September 2002 01:39 Go to previous messageGo to next message
Anonymous
I think lag gathers up in the afternoon more the mornings (monday - friday) because more people are playing Renegade as well.

Because I can get relatively NO lag in the mornings!
56kers [message #-965632] Fri, 13 September 2002 02:17 Go to previous messageGo to next message
Anonymous
Blazer's explanation does make sense but still doesn't explain why when certain people enter a game that people start complaining and when that person leaves it gets better. Other people coming and going doesn't seem to affect it.
56kers [message #-965631] Fri, 13 September 2002 17:30 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by hareman:
Blazer's explanation does make sense but still doesn't explain why when certain people enter a game that people start complaining and when that person leaves it gets better. Other people coming and going doesn't seem to affect it.

I think i can field that one --

the server "may" be a bit tardy in it's updates - due to slow nic/slow link/slow memory/out of memory -- etc...

so it may be a marginal server at the get go. Fast players dont see the "slow" down - but when it gets overwhelmed with resends/pings - it will appear slow for everyone...

Now - it may not be a "56K" person - it could be someone on a bad cable/t-1 connection - going through 90 hops before they hit the server.

But it appears looking at the logs for my test server - alot of resends on the log - alot of "LAG" calls on the comms.

so i added another nic to allow more virtual pipe into the server - less "lag" for some...

but you will always have that one person -- "this is to laggy"

(and it always seems they type more and more instead of playing the game - complaing on how bad the the server/team are ... hmmmm - typing - lag - no typing - no lag....hmmmm)
56kers [message #-965630] Sat, 14 September 2002 13:27 Go to previous messageGo to next message
Anonymous
I'm a 56ker I got a crapping internet provider. It is called USA Choice.My internet is 1/2 the cause of the lag and my PC is the other.
56kers [message #-965629] Thu, 19 September 2002 02:58 Go to previous messageGo to next message
Anonymous
yeah people on 56k its all well and good but when you join friggin 40/60 player games it lags the game like hell !
56kers [message #-965628] Thu, 19 September 2002 03:26 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by iwillkil8:
for all u ppl out there saying that lag comes from 56kers, ur wrong!!!!!!!!!!.every game i play i always here ppl saying som1 is a 56ker get out well i am sick of it [Mad] [Mad] [Mad] . u ppl should know if u r good but its getting really anoying. So stop it now!!!!!!!!!!!!!! [Big Grin] [Big Grin]

Can you try writing in English?

You know, that language where you spell out "you're, you, people, someone, I, and are?" [Roll Eyes]
56kers [message #-965627] Thu, 19 September 2002 04:53 Go to previous messageGo to next message
Anonymous
I have a question, does the lag seem a little better since the new patch? I played on the Dom sniper server last night and it seemed that the game was running relatively smoothly (I mean, no one teleported around at all, I was surprised).
56kers [message #-965626] Thu, 19 September 2002 17:24 Go to previous messageGo to next message
Anonymous
Seems that way.
56kers [message #-965625] Thu, 19 September 2002 17:31 Go to previous messageGo to next message
Anonymous
for sure, i could host 10 maybe 12 tops. i had 16 the yesterday with 200ping! no idea why but my kbps was lower . also some work was done to my isp or something
56kers [message #-965624] Wed, 02 October 2002 03:24 Go to previous messageGo to next message
Anonymous
i got a 56K V90.0 and its quite good, it was up to 54K once! hehe! usually its at 46K transfer.
56kers [message #-965623] Sat, 05 October 2002 02:28 Go to previous messageGo to next message
Anonymous
I still dont understand then why when some cat jumps in my APC, I start lagging all over h3ll and creation, and when they get out of my APC, its so smooth it's almost like playing a different game. Keep in mind this does not happen with all players, but with select cats. Everyone says upload/download of individual matters not to other players, and yet they obviously affect gameplay. [Mad]
56kers [message #-965622] Tue, 08 October 2002 05:40 Go to previous message
Anonymous
YEA! I have 56k also!
And the Lag is only a problem of the Server! Except the Upload Bandwith is too low(e.g. an ADSL try to host a (8/8) Game or it is a kind of ?*'*?## Computerconfiguration that only have 10 SFPS. [Razz]
56kers [message #-965621] Mon, 07 October 2002 22:59 Go to previous message
Anonymous
Well, I'm also 56K and not in USA or Europe, but I can still play USA servers without lag. I don't think 56K folks are the cause of lags [Cool]
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